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authorTim Angus <tim@ngus.net>2006-06-10 22:06:00 +0000
committerTim Angus <tim@ngus.net>2006-06-10 22:06:00 +0000
commit35d65e7ce52575407adb5e101590aec3ab95f772 (patch)
treefed9c02308cd9aaad6fe3c852e46082aa4ba498e /src/cgame/cg_buildable.c
parentb68c8fc89f688ee6d0e1fa095cb29f6d2190c791 (diff)
* Fix to worldspawn defaults bug
* Fix to > max damage zap bug * Add g_mapConfigs * Fix item switch when run out of ammo * Fix client side buildable tracing * Fix misc_portal_surface documentation
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 62a32f0c..2f1eb239 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -621,12 +621,12 @@ static void CG_PositionAndOrientateBuildable( const vec3_t angles, const vec3_t
VectorMA( inOrigin, -TRACE_DEPTH, normal, end );
VectorMA( inOrigin, 1.0f, normal, start );
- CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID );
+ CG_CapTrace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID );
if( tr.fraction == 1.0f )
{
//erm we missed completely - try again with a box trace
- CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_SOLID );
+ CG_Trace( &tr, start, mins, maxs, end, skipNumber, MASK_PLAYERSOLID );
}
VectorMA( inOrigin, tr.fraction * -TRACE_DEPTH, normal, outOrigin );