diff options
author | /dev/humancontroller <devhc@example.com> | 2015-02-02 00:14:07 +0100 |
---|---|---|
committer | /dev/humancontroller <devhc@example.com> | 2017-02-07 17:34:59 +0100 |
commit | 8ab2f0b3081f53692836035aedd2546b607decc8 (patch) | |
tree | 8b2546da501e0e41680eba299c92cf95ebb9ebff /src/cgame/cg_buildable.c | |
parent | 183bbefa717ea98eecdd864535eac5126263b6bc (diff) |
fix some usages of abs(), part 1: non-gamelogic-changing changes
detected by Clang
changes in tr_main.c reviewed by SmileTheory
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r-- | src/cgame/cg_buildable.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 5aae1d20..ca170fd6 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -897,8 +897,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent ) VectorCopy( cent->lerpOrigin, origin ); // center point - origin[ 2 ] += mins[ 2 ]; - origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2; + origin[ 2 ] += ( mins[ 2 ] + maxs[ 2 ] ) / 2; entNum = cg.predictedPlayerState.clientNum; |