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author/dev/humancontroller <devhc@example.com>2015-02-02 00:14:07 +0100
committer/dev/humancontroller <devhc@example.com>2017-02-07 17:34:59 +0100
commit8ab2f0b3081f53692836035aedd2546b607decc8 (patch)
tree8b2546da501e0e41680eba299c92cf95ebb9ebff /src/cgame/cg_buildable.c
parent183bbefa717ea98eecdd864535eac5126263b6bc (diff)
fix some usages of abs(), part 1: non-gamelogic-changing changes
detected by Clang changes in tr_main.c reviewed by SmileTheory
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 5aae1d20..ca170fd6 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -897,8 +897,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
VectorCopy( cent->lerpOrigin, origin );
// center point
- origin[ 2 ] += mins[ 2 ];
- origin[ 2 ] += ( abs( mins[ 2 ] ) + abs( maxs[ 2 ] ) ) / 2;
+ origin[ 2 ] += ( mins[ 2 ] + maxs[ 2 ] ) / 2;
entNum = cg.predictedPlayerState.clientNum;