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authorTim Angus <tim@ngus.net>2002-09-18 20:41:35 +0000
committerTim Angus <tim@ngus.net>2002-09-18 20:41:35 +0000
commita14947099cc8c2d90e9beed601daa45714303a8d (patch)
tree46e1515e81c1ff91d432fccc859be77b3272aeee /src/cgame/cg_buildable.c
parent97e8072f96320ff755b2a3df74ff186df4e31d93 (diff)
* Buildable spark gravity now down :)
* Reduced height of buildable health meter at Jex's request
Diffstat (limited to 'src/cgame/cg_buildable.c')
-rw-r--r--src/cgame/cg_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 837c0f3f..2f85d48a 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -593,7 +593,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
spark = cgs.media.gibSpark2;
VectorSet( vel, 0.0f, 0.0f, 200.0f );
- VectorSet( grav, 0.0f, 0.0f, DEFAULT_GRAVITY );
+ VectorSet( grav, 0.0f, 0.0f, -DEFAULT_GRAVITY );
CG_LaunchSprite( origin, vel, grav, SPARK_SPREAD,
0.6f, 4.0f, 2.0f, 255.0f, 0.0f,
@@ -631,7 +631,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
#define HEALTH_BAR_WIDTH 50.0f
-#define HEALTH_BAR_HEIGHT 15.0f
+#define HEALTH_BAR_HEIGHT 5.0f
/*
==================