diff options
author | Tim Angus <tim@ngus.net> | 2005-06-05 22:16:54 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-05 22:16:54 +0000 |
commit | fb6006e34c1fe83acfb7976e50cb2f498e9c70b6 (patch) | |
tree | b8b3f26b52c3b2e71b51d40ff84e86b5bfb9d52d /src/cgame/cg_buildable.c | |
parent | 47221c9c78f4a027211a041eb2ad527339b4d54b (diff) |
* Added flashing alien icon if already at maximum class
* Improved scanner render and refactored scanner code
* Added animated projectiles
* Grenade
* Changed model names to be human name agnostic
* Added sounds for lev1 grab and lev4 charge
* Added sound for failed evolution
* Added battery pack rendering code
* Added functionality to particle system to allow attachment of particle systems to particles (for nice explosions)
* Implemented CG_FileExists
* Added some code to gracefully handle missing sounds (easier than making the sounds :D)
* cg_drawBBOX now draws player BBOXen
* Renamed the alien classes (now done in class override scripts)
* Implemented Vector4Add
* The usual assorted bug fixes
Diffstat (limited to 'src/cgame/cg_buildable.c')
0 files changed, 0 insertions, 0 deletions