diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 12:17:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:49 +0000 |
commit | 0244441adde816d896eb05034b48202bc19e19dd (patch) | |
tree | 1e328564112a1d172523ca835c3c88268fd777c5 /src/cgame/cg_consolecmds.c | |
parent | 7992017f0570eb540fdc886e5d389f3121b7feae (diff) |
* Don't play EV_FALL_FAR sound if dead
* Merging some fixes from mgdev, courtesy of Michael "Risujin" Levin:
- Ensure SnapVector always snaps downwards, rather than always towards 0
- Don't send score information that won't be displayed
- /give poison as a human poisons rather than boosting
* Remove some trailing whitespace
* Remove some useless intermediate variables in cg_draw.c
* Ammo/clips/build timer display depends on primary weapon rather than equipped
- (this also fixes bug 3837)
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
0 files changed, 0 insertions, 0 deletions