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authorTim Angus <tim@ngus.net>2001-01-03 22:43:20 +0000
committerTim Angus <tim@ngus.net>2001-01-03 22:43:20 +0000
commit7cc6c9cbe613b7022ad3b5ae1a8a9bd7811e5e6a (patch)
treed244805f389a78ce6f3d78fe2ea89ecd7a4ef9bf /src/cgame/cg_consolecmds.c
parent6f175bfee2d373b67a94261d26e3106d483099e8 (diff)
1.27 upgrade
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r--src/cgame/cg_consolecmds.c307
1 files changed, 307 insertions, 0 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
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+++ b/src/cgame/cg_consolecmds.c
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+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+// cg_consolecmds.c -- text commands typed in at the local console, or
+// executed by a key binding
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ */
+
+/* To assertain which portions are licensed under the GPL and which are
+ * licensed by Id Software, Inc. please run a diff between the equivalent
+ * versions of the "Tremulous" modification and the unmodified "Quake3"
+ * game source code.
+ */
+
+#include "cg_local.h"
+
+
+
+void CG_TargetCommand_f( void ) {
+ int targetNum;
+ char test[4];
+
+ targetNum = CG_CrosshairPlayer();
+ if (!targetNum ) {
+ return;
+ }
+
+ trap_Argv( 1, test, 4 );
+ trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
+}
+
+
+
+/*
+=================
+CG_SizeUp_f
+
+Keybinding command
+=================
+*/
+static void CG_SizeUp_f (void) {
+ trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer+10)));
+}
+
+
+/*
+=================
+CG_SizeDown_f
+
+Keybinding command
+=================
+*/
+static void CG_SizeDown_f (void) {
+ trap_Cvar_Set("cg_viewsize", va("%i",(int)(cg_viewsize.integer-10)));
+}
+
+
+/*
+=============
+CG_Viewpos_f
+
+Debugging command to print the current position
+=============
+*/
+static void CG_Viewpos_f (void) {
+ CG_Printf ("(%i %i %i) : %i\n", (int)cg.refdef.vieworg[0],
+ (int)cg.refdef.vieworg[1], (int)cg.refdef.vieworg[2],
+ (int)cg.refdefViewAngles[YAW]);
+}
+
+
+static void CG_ScoresDown_f( void ) {
+ if ( cg.scoresRequestTime + 2000 < cg.time ) {
+ // the scores are more than two seconds out of data,
+ // so request new ones
+ cg.scoresRequestTime = cg.time;
+ trap_SendClientCommand( "score" );
+
+ // leave the current scores up if they were already
+ // displayed, but if this is the first hit, clear them out
+ if ( !cg.showScores ) {
+ cg.showScores = qtrue;
+ cg.numScores = 0;
+ }
+ } else {
+ // show the cached contents even if they just pressed if it
+ // is within two seconds
+ cg.showScores = qtrue;
+ }
+}
+
+static void CG_ScoresUp_f( void ) {
+ if ( cg.showScores ) {
+ cg.showScores = qfalse;
+ cg.scoreFadeTime = cg.time;
+ }
+}
+
+static void CG_TellTarget_f( void ) {
+ int clientNum;
+ char command[128];
+ char message[128];
+
+ clientNum = CG_CrosshairPlayer();
+ if ( clientNum == -1 ) {
+ return;
+ }
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "tell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+static void CG_TellAttacker_f( void ) {
+ int clientNum;
+ char command[128];
+ char message[128];
+
+ clientNum = CG_LastAttacker();
+ if ( clientNum == -1 ) {
+ return;
+ }
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "tell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+static void CG_VoiceTellTarget_f( void ) {
+ int clientNum;
+ char command[128];
+ char message[128];
+
+ clientNum = CG_CrosshairPlayer();
+ if ( clientNum == -1 ) {
+ return;
+ }
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+static void CG_VoiceTellAttacker_f( void ) {
+ int clientNum;
+ char command[128];
+ char message[128];
+
+ clientNum = CG_LastAttacker();
+ if ( clientNum == -1 ) {
+ return;
+ }
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "vtell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+/*
+==================
+CG_StartOrbit_f
+==================
+*/
+
+static void CG_StartOrbit_f( void ) {
+ if (cg_cameraOrbit.value != 0) {
+ trap_Cvar_Set ("cg_cameraOrbit", "0");
+ trap_Cvar_Set("cg_thirdPerson", "0");
+ } else {
+ trap_Cvar_Set("cg_cameraOrbit", "5");
+ trap_Cvar_Set("cg_thirdPerson", "1");
+ trap_Cvar_Set("cg_thirdPersonAngle", "0");
+ trap_Cvar_Set("cg_thirdPersonRange", "100");
+ }
+}
+
+
+typedef struct {
+ char *cmd;
+ void (*function)(void);
+} consoleCommand_t;
+
+static consoleCommand_t commands[] = {
+ { "testgun", CG_TestGun_f },
+ { "testmodel", CG_TestModel_f },
+ { "nextframe", CG_TestModelNextFrame_f },
+ { "prevframe", CG_TestModelPrevFrame_f },
+ { "nextskin", CG_TestModelNextSkin_f },
+ { "prevskin", CG_TestModelPrevSkin_f },
+ { "viewpos", CG_Viewpos_f },
+ { "+scores", CG_ScoresDown_f },
+ { "-scores", CG_ScoresUp_f },
+ { "+zoom", CG_ZoomDown_f },
+ { "-zoom", CG_ZoomUp_f },
+ { "sizeup", CG_SizeUp_f },
+ { "sizedown", CG_SizeDown_f },
+ { "weapnext", CG_NextWeapon_f },
+ { "weapprev", CG_PrevWeapon_f },
+ { "weapon", CG_Weapon_f },
+ { "tell_target", CG_TellTarget_f },
+ { "tell_attacker", CG_TellAttacker_f },
+ { "vtell_target", CG_VoiceTellTarget_f },
+ { "vtell_attacker", CG_VoiceTellAttacker_f },
+ { "tcmd", CG_TargetCommand_f },
+ { "startOrbit", CG_StartOrbit_f },
+ { "loaddeferred", CG_LoadDeferredPlayers }
+};
+
+
+/*
+=================
+CG_ConsoleCommand
+
+The string has been tokenized and can be retrieved with
+Cmd_Argc() / Cmd_Argv()
+=================
+*/
+qboolean CG_ConsoleCommand( void ) {
+ const char *cmd;
+ int i;
+
+ cmd = CG_Argv(0);
+
+ for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
+ if ( !Q_stricmp( cmd, commands[i].cmd ) ) {
+ commands[i].function();
+ return qtrue;
+ }
+ }
+
+ return qfalse;
+}
+
+
+/*
+=================
+CG_InitConsoleCommands
+
+Let the client system know about all of our commands
+so it can perform tab completion
+=================
+*/
+void CG_InitConsoleCommands( void ) {
+ int i;
+
+ for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
+ trap_AddCommand( commands[i].cmd );
+ }
+
+ //
+ // the game server will interpret these commands, which will be automatically
+ // forwarded to the server after they are not recognized locally
+ //
+ trap_AddCommand ("kill");
+ trap_AddCommand ("say");
+ trap_AddCommand ("say_team");
+ trap_AddCommand ("tell");
+ trap_AddCommand ("vsay");
+ trap_AddCommand ("vsay_team");
+ trap_AddCommand ("vtell");
+ trap_AddCommand ("vtaunt");
+ trap_AddCommand ("vosay");
+ trap_AddCommand ("vosay_team");
+ trap_AddCommand ("votell");
+ trap_AddCommand ("give");
+ trap_AddCommand ("god");
+ trap_AddCommand ("notarget");
+ trap_AddCommand ("noclip");
+ trap_AddCommand ("team");
+ trap_AddCommand ("follow");
+ trap_AddCommand ("levelshot");
+ trap_AddCommand ("addbot");
+ trap_AddCommand ("setviewpos");
+ trap_AddCommand ("callvote");
+ trap_AddCommand ("vote");
+ trap_AddCommand ("callteamvote");
+ trap_AddCommand ("teamvote");
+ trap_AddCommand ("stats");
+ trap_AddCommand ("teamtask");
+ trap_AddCommand ("class");
+ trap_AddCommand ("build");
+ trap_AddCommand ("buy");
+ trap_AddCommand ("itemact");
+ trap_AddCommand ("itemdeact");
+ trap_AddCommand ("itemtoggle");
+ trap_AddCommand ("destroy");
+ trap_AddCommand ("torch");
+ trap_AddCommand ("menu");
+ trap_AddCommand ("defmenu");
+ trap_AddCommand ("undefmenu");
+ trap_AddCommand ("loaddefered"); // spelled wrong, but not changing for demo
+}