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authorTim Angus <tim@ngus.net>2004-03-18 03:18:37 +0000
committerTim Angus <tim@ngus.net>2004-03-18 03:18:37 +0000
commit9582bcfdfcce0aa7132917c8403c5f12d2be3e79 (patch)
tree1dee3afb7d4c368eead06312400b2a283ad5b9f3 /src/cgame/cg_consolecmds.c
parent62f7a4f9db988a522a534224f14127afb9c49ba5 (diff)
* Possibly fixed the scoreboard not updating
* Possibly fixed the spectator scrolling not working * Spawn queue position is now displayed when queued * Pressing BUTTON_ATTACK removes the client from the spawn queue
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r--src/cgame/cg_consolecmds.c6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
index 468cdeac..3e654c90 100644
--- a/src/cgame/cg_consolecmds.c
+++ b/src/cgame/cg_consolecmds.c
@@ -83,12 +83,16 @@ static void CG_ScoresDown_f( void )
// the scores are more than two seconds out of data,
// so request new ones
cg.scoresRequestTime = cg.time;
- trap_SendClientCommand( "score" );
+ //TA: added \n SendClientCommand doesn't call flush( )?
+ trap_SendClientCommand( "score\n" );
// leave the current scores up if they were already
// displayed, but if this is the first hit, clear them out
if( !cg.showScores )
{
+ if( cg_debugRandom.integer )
+ CG_Printf( "CG_ScoresDown_f: scores out of date\n" );
+
cg.showScores = qtrue;
cg.numScores = 0;
}