diff options
author | Tim Angus <tim@ngus.net> | 2004-03-18 03:18:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-03-18 03:18:37 +0000 |
commit | 9582bcfdfcce0aa7132917c8403c5f12d2be3e79 (patch) | |
tree | 1dee3afb7d4c368eead06312400b2a283ad5b9f3 /src/cgame/cg_consolecmds.c | |
parent | 62f7a4f9db988a522a534224f14127afb9c49ba5 (diff) |
* Possibly fixed the scoreboard not updating
* Possibly fixed the spectator scrolling not working
* Spawn queue position is now displayed when queued
* Pressing BUTTON_ATTACK removes the client from the spawn queue
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r-- | src/cgame/cg_consolecmds.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index 468cdeac..3e654c90 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -83,12 +83,16 @@ static void CG_ScoresDown_f( void ) // the scores are more than two seconds out of data, // so request new ones cg.scoresRequestTime = cg.time; - trap_SendClientCommand( "score" ); + //TA: added \n SendClientCommand doesn't call flush( )? + trap_SendClientCommand( "score\n" ); // leave the current scores up if they were already // displayed, but if this is the first hit, clear them out if( !cg.showScores ) { + if( cg_debugRandom.integer ) + CG_Printf( "CG_ScoresDown_f: scores out of date\n" ); + cg.showScores = qtrue; cg.numScores = 0; } |