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authorTim Angus <tim@ngus.net>2005-12-10 03:23:37 +0000
committerTim Angus <tim@ngus.net>2005-12-10 03:23:37 +0000
commitbf23ecf17f432cf8e47302ef7464612c17be9bbe (patch)
tree6e3d28ecaa038199d6ba63830e81f05270b199c3 /src/cgame/cg_consolecmds.c
parent22f322884cf7715c01500ef0b4579b87b1cb1973 (diff)
* Move the game source from mod/src/ to src/
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r--src/cgame/cg_consolecmds.c279
1 files changed, 279 insertions, 0 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c
new file mode 100644
index 00000000..c875fa48
--- /dev/null
+++ b/src/cgame/cg_consolecmds.c
@@ -0,0 +1,279 @@
+// Copyright (C) 1999-2000 Id Software, Inc.
+//
+// cg_consolecmds.c -- text commands typed in at the local console, or
+// executed by a key binding
+
+/*
+ * Portions Copyright (C) 2000-2001 Tim Angus
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the OSML - Open Source Modification License v1.0 as
+ * described in the file COPYING which is distributed with this source
+ * code.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ */
+
+#include "cg_local.h"
+
+
+
+void CG_TargetCommand_f( void )
+{
+ int targetNum;
+ char test[ 4 ];
+
+ targetNum = CG_CrosshairPlayer( );
+ if( !targetNum )
+ return;
+
+ trap_Argv( 1, test, 4 );
+ trap_SendConsoleCommand( va( "gc %i %i", targetNum, atoi( test ) ) );
+}
+
+
+
+/*
+=================
+CG_SizeUp_f
+
+Keybinding command
+=================
+*/
+static void CG_SizeUp_f( void )
+{
+ trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer + 10 ) ) );
+}
+
+
+/*
+=================
+CG_SizeDown_f
+
+Keybinding command
+=================
+*/
+static void CG_SizeDown_f( void )
+{
+ trap_Cvar_Set( "cg_viewsize", va( "%i", (int)( cg_viewsize.integer - 10 ) ) );
+}
+
+
+/*
+=============
+CG_Viewpos_f
+
+Debugging command to print the current position
+=============
+*/
+static void CG_Viewpos_f( void )
+{
+ CG_Printf( "(%i %i %i) : %i\n", (int)cg.refdef.vieworg[ 0 ],
+ (int)cg.refdef.vieworg[ 1 ], (int)cg.refdef.vieworg[ 2 ],
+ (int)cg.refdefViewAngles[ YAW ] );
+}
+
+
+static void CG_ScoresDown_f( void )
+{
+ if( cg.scoresRequestTime + 2000 < cg.time )
+ {
+ // the scores are more than two seconds out of data,
+ // so request new ones
+ cg.scoresRequestTime = cg.time;
+ //TA: added \n SendClientCommand doesn't call flush( )?
+ trap_SendClientCommand( "score\n" );
+
+ // leave the current scores up if they were already
+ // displayed, but if this is the first hit, clear them out
+ if( !cg.showScores )
+ {
+ if( cg_debugRandom.integer )
+ CG_Printf( "CG_ScoresDown_f: scores out of date\n" );
+
+ cg.showScores = qtrue;
+ cg.numScores = 0;
+ }
+ }
+ else
+ {
+ // show the cached contents even if they just pressed if it
+ // is within two seconds
+ cg.showScores = qtrue;
+ }
+}
+
+static void CG_ScoresUp_f( void )
+{
+ if( cg.showScores )
+ {
+ cg.showScores = qfalse;
+ cg.scoreFadeTime = cg.time;
+ }
+}
+
+static void CG_TellTarget_f( void )
+{
+ int clientNum;
+ char command[ 128 ];
+ char message[ 128 ];
+
+ clientNum = CG_CrosshairPlayer( );
+ if( clientNum == -1 )
+ return;
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "tell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+static void CG_TellAttacker_f( void )
+{
+ int clientNum;
+ char command[ 128 ];
+ char message[ 128 ];
+
+ clientNum = CG_LastAttacker( );
+ if( clientNum == -1 )
+ return;
+
+ trap_Args( message, 128 );
+ Com_sprintf( command, 128, "tell %i %s", clientNum, message );
+ trap_SendClientCommand( command );
+}
+
+typedef struct
+{
+ char *cmd;
+ void (*function)( void );
+} consoleCommand_t;
+
+static consoleCommand_t commands[ ] =
+{
+ { "testgun", CG_TestGun_f },
+ { "testmodel", CG_TestModel_f },
+ { "nextframe", CG_TestModelNextFrame_f },
+ { "prevframe", CG_TestModelPrevFrame_f },
+ { "nextskin", CG_TestModelNextSkin_f },
+ { "prevskin", CG_TestModelPrevSkin_f },
+ { "viewpos", CG_Viewpos_f },
+ { "+scores", CG_ScoresDown_f },
+ { "-scores", CG_ScoresUp_f },
+ { "+zoom", CG_ZoomDown_f },
+ { "-zoom", CG_ZoomUp_f },
+ { "sizeup", CG_SizeUp_f },
+ { "sizedown", CG_SizeDown_f },
+ { "weapnext", CG_NextWeapon_f },
+ { "weapprev", CG_PrevWeapon_f },
+ { "weapon", CG_Weapon_f },
+ { "tell_target", CG_TellTarget_f },
+ { "tell_attacker", CG_TellAttacker_f },
+ { "tcmd", CG_TargetCommand_f },
+ { "testPS", CG_TestPS_f },
+ { "destroyTestPS", CG_DestroyTestPS_f },
+ { "testTS", CG_TestTS_f },
+ { "destroyTestTS", CG_DestroyTestTS_f },
+};
+
+
+/*
+=================
+CG_ConsoleCommand
+
+The string has been tokenized and can be retrieved with
+Cmd_Argc() / Cmd_Argv()
+=================
+*/
+qboolean CG_ConsoleCommand( void )
+{
+ const char *cmd;
+ const char *arg1;
+ int i;
+
+ cmd = CG_Argv( 0 );
+
+ //TA: ugly hacky special case
+ if( !Q_stricmp( cmd, "ui_menu" ) )
+ {
+ arg1 = CG_Argv( 1 );
+ trap_SendConsoleCommand( va( "menu %s\n", arg1 ) );
+ return qtrue;
+ }
+
+ for( i = 0; i < sizeof( commands ) / sizeof( commands[ 0 ] ); i++ )
+ {
+ if( !Q_stricmp( cmd, commands[ i ].cmd ) )
+ {
+ commands[ i ].function( );
+ return qtrue;
+ }
+ }
+
+ return qfalse;
+}
+
+
+/*
+=================
+CG_InitConsoleCommands
+
+Let the client system know about all of our commands
+so it can perform tab completion
+=================
+*/
+void CG_InitConsoleCommands( void )
+{
+ int i;
+
+ for( i = 0 ; i < sizeof( commands ) / sizeof( commands[ 0 ] ) ; i++ )
+ trap_AddCommand( commands[ i ].cmd );
+
+ //
+ // the game server will interpret these commands, which will be automatically
+ // forwarded to the server after they are not recognized locally
+ //
+ trap_AddCommand( "kill" );
+ trap_AddCommand( "say" );
+ trap_AddCommand( "say_team" );
+ trap_AddCommand( "tell" );
+ trap_AddCommand( "vsay" );
+ trap_AddCommand( "vsay_team" );
+ trap_AddCommand( "vtell" );
+ trap_AddCommand( "vtaunt" );
+ trap_AddCommand( "vosay" );
+ trap_AddCommand( "vosay_team" );
+ trap_AddCommand( "votell" );
+ trap_AddCommand( "give" );
+ trap_AddCommand( "god" );
+ trap_AddCommand( "notarget" );
+ trap_AddCommand( "noclip" );
+ trap_AddCommand( "team" );
+ trap_AddCommand( "follow" );
+ trap_AddCommand( "levelshot" );
+ trap_AddCommand( "addbot" );
+ trap_AddCommand( "setviewpos" );
+ trap_AddCommand( "callvote" );
+ trap_AddCommand( "vote" );
+ trap_AddCommand( "callteamvote" );
+ trap_AddCommand( "teamvote" );
+ trap_AddCommand( "stats" );
+ trap_AddCommand( "teamtask" );
+ trap_AddCommand( "class" );
+ trap_AddCommand( "build" );
+ trap_AddCommand( "buy" );
+ trap_AddCommand( "sell" );
+ trap_AddCommand( "reload" );
+ trap_AddCommand( "itemact" );
+ trap_AddCommand( "itemdeact" );
+ trap_AddCommand( "itemtoggle" );
+ trap_AddCommand( "destroy" );
+ trap_AddCommand( "deconstruct" );
+ trap_AddCommand( "menu" );
+ trap_AddCommand( "ui_menu" );
+ trap_AddCommand( "mapRotation" );
+ trap_AddCommand( "stopMapRotation" );
+ trap_AddCommand( "alienWin" );
+ trap_AddCommand( "humanWin" );
+}