diff options
author | Tim Angus <tim@ngus.net> | 2004-01-19 19:21:19 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2004-01-19 19:21:19 +0000 |
commit | c60908dce88434be260a07a804c8985c763ed7f8 (patch) | |
tree | 125a0d624146b8ec34033fa2b0a44b17012b5a34 /src/cgame/cg_consolecmds.c | |
parent | 73d22e1004003af65b2e1adba19649bb9933a42e (diff) |
* Forced a weapon change when buying a weapon
* Implemented dynamic stage boundaries
* A shedload of balance tweaks
* Inevitably other stuff that I've forgotten whilst SF CVS has been down
Diffstat (limited to 'src/cgame/cg_consolecmds.c')
-rw-r--r-- | src/cgame/cg_consolecmds.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/cgame/cg_consolecmds.c b/src/cgame/cg_consolecmds.c index 5120be94..80cd1293 100644 --- a/src/cgame/cg_consolecmds.c +++ b/src/cgame/cg_consolecmds.c @@ -291,4 +291,6 @@ void CG_InitConsoleCommands( void ) trap_AddCommand( "ui_menu" ); trap_AddCommand( "mapRotation" ); trap_AddCommand( "stopMapRotation" ); + trap_AddCommand( "alienWin" ); + trap_AddCommand( "humanWin" ); } |