diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2010-04-11 03:48:09 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:35 +0000 |
commit | 24734eb5cfedeeded9c0dfc7e96d30063fe3dad5 (patch) | |
tree | 30a3189058ca941079d0672b91fd6496773bd024 /src/cgame/cg_draw.c | |
parent | 76299e2887ef0688ca0889c48b66c466111f8295 (diff) |
* Fix the fact that teamoverlay was being drawn above where the hud told it to be, and it wasn't respecting the right-side bbox either. Make it valign in the center of its bbox.
* Align columns of teamoverlay and pad/truncate where necessary
* Default/GPP HUD: Move cg_tutorial down a little bit and also make it valign center.
* Default/GPP HUD: Move teamoverlay down a little bit and set the scale to 0.85
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 50 |
1 files changed, 31 insertions, 19 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 5c7bfac7..96319e94 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1651,7 +1651,7 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) char *s; int i; float x = rect->x; - float y, dx; + float y; clientInfo_t *ci, *pci; vec4_t tcolor; float iconSize = rect->h / 8.0f; @@ -1660,8 +1660,14 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) float midSep = 2.0f; float backgroundWidth = rect->w; float fontScale = 0.30f; + float vPad = 0.0f; + float nameWidth = 0.5f * rect->w; + char name[ MAX_NAME_LENGTH + 2 ]; int maxDisplayCount = 0; int displayCount = 0; + float nameMaxX, nameMaxXCp; + float maxX = rect->x + rect->w; + float maxXCp = maxX; weapon_t curWeapon = WP_NONE; if( cg.predictedPlayerState.pm_type == PM_SPECTATOR ) @@ -1682,7 +1688,7 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) for( i = 0; i < MAX_CLIENTS; i++ ) { ci = cgs.clientinfo + i; - if( ci->infoValid && pci != ci && ci->team == pci->team) + if( ci->infoValid && pci != ci && ci->team == pci->team ) maxDisplayCount++; } @@ -1695,8 +1701,10 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) midSep *= scale; backgroundWidth *= scale; fontScale *= scale; + nameWidth *= scale; - y = rect->y - (float) maxDisplayCount * ( iconSize / 2.0f ); + vPad = ( rect->h - ( (float) maxDisplayCount * iconSize ) ) / 2.0f; + y = rect->y + vPad; tcolor[ 0 ] = 1.0f; tcolor[ 1 ] = 1.0f; @@ -1710,16 +1718,14 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) if( !ci->infoValid || pci == ci || ci->team != pci->team ) continue; - dx = 0.f; + Com_sprintf( name, sizeof( name ), "%s^7", ci->name ); + trap_R_SetColor( color ); - CG_DrawPic( x, y - iconSize + iconTopMargin, backgroundWidth, + CG_DrawPic( x, y, backgroundWidth, iconSize, cgs.media.teamOverlayShader ); trap_R_SetColor( tcolor ); if( ci->health <= 0 || !ci->curWeaponClass ) - { - dx = -iconSize; - s = va( "%s^7", ci->name ); - } + s = ""; else { if( ci->team == TEAM_HUMANS ) @@ -1727,15 +1733,14 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) else if( ci->team == TEAM_ALIENS ) curWeapon = BG_Class( ci->curWeaponClass )->startWeapon; - CG_DrawPic( x + leftMargin, y - iconSize + iconTopMargin, iconSize, iconSize, + CG_DrawPic( x + leftMargin, y, iconSize, iconSize, cg_weapons[ curWeapon ].weaponIcon ); if( cg.predictedPlayerState.stats[ STAT_TEAM ] == TEAM_HUMANS ) { if( ci->upgrade != UP_NONE ) { - CG_DrawPic( x + iconSize + leftMargin, y - iconSize + iconTopMargin, - iconSize, iconSize, cg_upgrades[ ci->upgrade ].upgradeIcon ); - dx = iconSize; + CG_DrawPic( x + iconSize + leftMargin, y, iconSize, + iconSize, cg_upgrades[ ci->upgrade ].upgradeIcon ); } } else @@ -1743,21 +1748,28 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) if( curWeapon == WP_ABUILD2 || curWeapon == WP_ALEVEL1_UPG || curWeapon == WP_ALEVEL2_UPG || curWeapon == WP_ALEVEL3_UPG ) { - CG_DrawPic( x + iconSize + leftMargin, y - iconSize + iconTopMargin, - iconSize, iconSize, cgs.media.upgradeClassIconShader ); - dx = iconSize; + CG_DrawPic( x + iconSize + leftMargin, y, iconSize, + iconSize, cgs.media.upgradeClassIconShader ); } } - s = va( "%s^7 [^%c%d^7] ^7%s", ci->name, + s = va( " [^%c%3d^7] ^7%s", CG_GetColorCharForHealth( i ), ci->health, CG_ConfigString( CS_LOCATIONS + ci->location ) ); } trap_R_SetColor( NULL ); - UI_Text_Paint( x + iconSize + leftMargin + midSep + dx, y, fontScale, tcolor, s, - 0, 0, ITEM_TEXTSTYLE_NORMAL ); + nameMaxX = nameMaxXCp = x + 2.0f * iconSize + + leftMargin + midSep + nameWidth; + UI_Text_Paint_Limit( &nameMaxXCp, x + 2.0f * iconSize + leftMargin + midSep, + y + iconSize - iconTopMargin, fontScale, tcolor, name, + 0, 0 ); + + maxXCp = maxX; + + UI_Text_Paint_Limit( &maxXCp, nameMaxX, y + iconSize - iconTopMargin, + fontScale, tcolor, s, 0, 0 ); y += iconSize; displayCount++; } |