diff options
author | Roman Tetelman <kevlarman@gmail.com> | 2009-10-03 12:09:16 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:42 +0000 |
commit | 31caf7c4a331a444118a0a7a425e1a8d91cfae71 (patch) | |
tree | 0de9ba70c160539e4c47f2ff5fe3e956f42671f7 /src/cgame/cg_draw.c | |
parent | 18e91721c4bda2513d6a6e890f3538ee97770123 (diff) |
* make barbs line up with default hud with widescreen resolutions
* (this code still doesn't work with vertical barbs, and possible vertical inventory)
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 0f407803..7619c647 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -633,7 +633,7 @@ static void CG_DrawPlayerPoisonBarbs( rectDef_t *rect, vec4_t color, qhandle_t s else if( height <= width ) { vertical = qfalse; - iconsize = height; + iconsize = height * cgDC.aspectScale; } if( color[ 3 ] != 0.0 ) |