diff options
author | Michael Levin <risujin@fastmail.fm> | 2009-10-03 11:33:36 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:07 +0000 |
commit | 3750577e8d18451939e5ae58b90bd75a397737ba (patch) | |
tree | e10f36ec71b57a0f5da3d702b7d6ff9bedb25372 /src/cgame/cg_draw.c | |
parent | 7f9e87b189414ea8eef4a2bcec4c380142b16bab (diff) |
* Mass driver reverted to upstream (function and effect)
* Squad marking removed
* Marauder walljump reverted to upstream
* Minijump removed
Enjoy!
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 117 |
1 files changed, 0 insertions, 117 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 3687e195..0feedc68 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -2265,120 +2265,6 @@ static void CG_DrawCrosshairNames( rectDef_t *rect, float scale, int textStyle ) /* =============== -CG_DrawSquadMarkers -=============== -*/ -#define SQUAD_MARKER_W 16.0f -#define SQUAD_MARKER_H 8.0f -#define SQUAD_MARKER_BORDER 8.0f -static void CG_DrawSquadMarkers( vec4_t color ) -{ - centity_t *cent; - vec3_t origin; - qhandle_t shader; - float x, y, w, h, distance, scale, u1 = 0.0f, v1 = 0.0f, u2 = 1.0f, v2 = 1.0f; - int i; - qboolean vertical, flip; - - if( cg.snap->ps.persistant[ PERS_TEAM ] == TEAM_SPECTATOR ) - return; - - trap_R_SetColor( color ); - for( i = 0; i < cg.snap->numEntities; i++ ) - { - cent = cg_entities + cg.snap->entities[ i ].number; - if( cent->currentState.eType != ET_PLAYER || - cgs.clientinfo[ cg.snap->entities[ i ].number ].team != - cg.snap->ps.stats[ STAT_PTEAM ] || - !cent->pe.squadMarked ) - continue; - - // Find where on screen the player is - VectorCopy( cent->lerpOrigin, origin ); - origin[ 2 ] += ( ( cent->currentState.solid >> 16 ) & 255 ) - 30; - if( !CG_WorldToScreenWrap( origin, &x, &y ) ) - continue; - - // Scale the size of the marker with distance - distance = Distance( cent->lerpOrigin, cg.refdef.vieworg ); - if( !distance ) - continue; - - scale = 200.0f / distance; - - if( scale > 1.0f ) - scale = 1.0f; - - if( scale < 0.25f ) - scale = 0.25f; - - // Don't let the marker go off-screen - vertical = qfalse; - flip = qfalse; - if( x < SQUAD_MARKER_BORDER ) - { - x = SQUAD_MARKER_BORDER; - vertical = qtrue; - flip = qfalse; - } - else if( x > 640.0f - SQUAD_MARKER_BORDER ) - { - x = 640.0f - SQUAD_MARKER_BORDER; - vertical = qtrue; - flip = qtrue; - } - - if( y < SQUAD_MARKER_BORDER ) - { - y = SQUAD_MARKER_BORDER; - vertical = qfalse; - flip = qtrue; - } - else if( y > 480.0f - SQUAD_MARKER_BORDER ) - { - y = 480.0f - SQUAD_MARKER_BORDER; - vertical = qfalse; - flip = qfalse; - } - - // Draw the marker - if( vertical ) - { - shader = cgs.media.squadMarkerV; - - if( flip ) - { - u1 = 1.0f; - u2 = 0.0f; - } - - w = SQUAD_MARKER_H * scale; - h = SQUAD_MARKER_W * scale; - } - else - { - shader = cgs.media.squadMarkerH; - - if( flip ) - { - v1 = 1.0f; - v2 = 0.0f; - } - - w = SQUAD_MARKER_W * scale; - h = SQUAD_MARKER_H * scale; - } - - CG_AdjustFrom640( &x, &y, &w, &h ); - trap_R_DrawStretchPic( x - w / 2, y - h / 2, w, h, u1, v1, u2, v2, - shader ); - } - - trap_R_SetColor( NULL ); -} - -/* -=============== CG_OwnerDraw Draw an owner drawn item @@ -2504,9 +2390,6 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x, case CG_HUMANS_SCORE_LABEL: CG_DrawTeamLabel( &rect, PTE_HUMANS, text_x, text_y, color, scale, textalign, textvalign, textStyle ); break; - case CG_SQUAD_MARKERS: - CG_DrawSquadMarkers( color ); - break; //loading screen case CG_LOAD_LEVELSHOT: |