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author/dev/humancontroller <devhc@example.com>2014-07-12 23:48:06 +0200
committer/dev/humancontroller <devhc@example.com>2017-03-09 13:51:07 +0100
commit5e0f74ed9df36ba5d58aeb13cce527047e572b90 (patch)
treec1c51b2a20063b0fadef62a952804873c06bb2a8 /src/cgame/cg_draw.c
parentef59d5034a993363c2750dcdceed35175d436621 (diff)
remove the abusable levelshot command and related hacks
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index ee604e76..f59c11aa 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -3407,10 +3407,6 @@ static void CG_Draw2D( void )
{
menuDef_t *menu = NULL;
- // if we are taking a levelshot for the menu, don't draw anything
- if( cg.levelShot )
- return;
-
// fading to black if stamina runs out
// (only 2D that can't be disabled)
CG_DrawLighting( );