diff options
author | /dev/humancontroller <devhc@example.com> | 2014-07-12 23:48:06 +0200 |
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committer | /dev/humancontroller <devhc@example.com> | 2017-03-09 13:51:07 +0100 |
commit | 5e0f74ed9df36ba5d58aeb13cce527047e572b90 (patch) | |
tree | c1c51b2a20063b0fadef62a952804873c06bb2a8 /src/cgame/cg_draw.c | |
parent | ef59d5034a993363c2750dcdceed35175d436621 (diff) |
remove the abusable levelshot command and related hacks
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 4 |
1 files changed, 0 insertions, 4 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index ee604e76..f59c11aa 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3407,10 +3407,6 @@ static void CG_Draw2D( void ) { menuDef_t *menu = NULL; - // if we are taking a levelshot for the menu, don't draw anything - if( cg.levelShot ) - return; - // fading to black if stamina runs out // (only 2D that can't be disabled) CG_DrawLighting( ); |