diff options
author | Christopher Schwarz <lakitu7@gmail.com> | 2009-10-24 07:46:20 +0000 |
---|---|---|
committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:17:03 +0000 |
commit | 6717b6d4f7882081012550719dd4373650fdd033 (patch) | |
tree | 25c36abd50a03055e084850db384a976c7384f1b /src/cgame/cg_draw.c | |
parent | 3c596928698f25af8e0fe45403a5770eac3866d1 (diff) |
* Stamina changes/fixes (kevlarman)
- Restore blacking out when you run out of stamina
- Add cg_sprintToggle, allowing the sprint button to act as a toggle between always-sprinting or not
- Walk overrides sprint, by popular demand
- Modify the stamina "bolt" to better differentiate between states
- Allow one to begin a sprint when stamina is negative (even though it is generally a bad idea for them, at least their button presses do something!)
* When avilable, use predictedplayerstate for cg_drawSpeed to reduce latency (kevlarman)
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 32 |
1 files changed, 24 insertions, 8 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index da5d9101..6cc78738 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -423,13 +423,22 @@ static void CG_DrawPlayerStaminaBolt( rectDef_t *rect, vec4_t backColor, float stamina = cg.snap->ps.stats[ STAT_STAMINA ]; vec4_t color; - if( stamina < 0 ) - Vector4Copy( backColor, color ); - else if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_SPEEDBOOST ) - Vector4Lerp( ( sin( cg.time / 150.0f ) + 1 ) / 2, - backColor, foreColor, color ); + if( cg.predictedPlayerState.stats[ STAT_STATE ] & SS_SPEEDBOOST ) + { + if( stamina >= 0 ) + Vector4Lerp( ( sin( cg.time / 150.0f ) + 1 ) / 2, + backColor, foreColor, color ); + else + Vector4Lerp( ( sin( cg.time / 2000.0f ) + 1 ) / 2, + backColor, foreColor, color ); + } else - Vector4Copy( foreColor, color ); + { + if( stamina < 0 ) + Vector4Copy( backColor, color ); + else + Vector4Copy( foreColor, color ); + } trap_R_SetColor( color ); CG_DrawPic( rect->x, rect->y, rect->w, rect->h, shader ); @@ -2220,8 +2229,15 @@ static void CG_DrawSpeedText( rectDef_t *rect, float text_x, float text_y, VectorCopy( foreColor, color ); color[ 3 ] = 1; - - if( oldestSpeedSample == 0 ) + if( cg.predictedPlayerState.clientNum == cg.clientNum ) + { + vec3_t vel; + VectorCopy( cg.predictedPlayerState.velocity, vel ); + if( cg_drawSpeed.integer & SPEEDOMETER_IGNORE_Z ) + vel[ 2 ] = 0; + val = VectorLength( vel ); + } + else if( oldestSpeedSample == 0 ) val = speedSamples[ SPEEDOMETER_NUM_SAMPLES - 1 ]; else val = speedSamples[ oldestSpeedSample - 1 ]; |