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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:18:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:51 +0000
commit6bff95c5978a0d4e0cb7e99232a1e61678fcf81b (patch)
tree6a6788b2b51c50707bc7f2dbdccb8cc40aab4e9c /src/cgame/cg_draw.c
parent75002f6c61b3e7e3521819df0216d52c14374520 (diff)
* Per Lakitu7's suggestion, changed spectator bounding box to match the dretch bounding box. Prevents spectators from getting stuck in the floor.
* Buildables round their health up when encoding health information for transmission, no more 0 hp buildables that aren't dead * Removed the devmap credits hack I put in earlier * Can now use \itemact weapon to switch to weapon, also \itemact weapon/blaster will not repeatedly force a weapon change if that weapon is already selected * Options menu entry for "Sprint" changed to "Sprint / Dodge" with correct bind (+button6) Norfenstein decided to switch to fractional "frags" (aka evos) for Aliens: * BG_ClassCanEvolveFromTo rewritten to be more robust in case classes are shuffled around later * CG_AtHighestClass and BG_UpgradeClassAvailable merged into BG_AlienCanEvolve * Changed BG_GetValueOfHuman to BG_GetValueOfPlayer which now accomodates Aliens too * Aliens now must receive 400 credits per frag point (9 evos = 3600 credits!) * Aliens can only spend whole points * TK/Suicide penalties moved to tremulous.h and converted to credit values * Complex nasty Alien land goes bye-bye
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c17
1 files changed, 11 insertions, 6 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index c8f75da0..374c7a75 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -316,14 +316,17 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p
value = ps->persistant[ PERS_CREDIT ];
if( value > -1 )
{
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- !CG_AtHighestClass( ) )
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS )
{
- if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME )
+ if( !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ value, cgs.alienStage ) &&
+ cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME &&
+ ( ( cg.time - cg.lastEvolveAttempt ) / 300 ) & 1 )
{
- if( ( ( cg.time - cg.lastEvolveAttempt ) / 300 ) % 2 )
- color[ 3 ] = 0.0f;
+ color[ 3 ] = 0.0f;
}
+
+ value /= ALIEN_CREDITS_PER_FRAG;
}
trap_R_SetColor( color );
@@ -1931,7 +1934,9 @@ void CG_DrawWeaponIcon( rectDef_t *rect, vec4_t color )
}
}
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS && CG_AtHighestClass( ) )
+ if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS &&
+ !BG_AlienCanEvolve( cg.predictedPlayerState.stats[ STAT_PCLASS ],
+ ps->persistant[ PERS_CREDIT ], cgs.alienStage ) )
{
if( cg.time - cg.lastEvolveAttempt <= NO_CREDITS_TIME )
{