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authorChristopher Schwarz <lakitu7@gmail.com>2009-10-03 12:15:33 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:48 +0000
commit80293d2669543ec0795cc2e9c3c1261acd50a3c1 (patch)
treeae84aa61f614ca3e081389c0dfeead76eba04445 /src/cgame/cg_draw.c
parentbbf9693d114d11df15b8e9157a134733e4aa49bd (diff)
* Almost completely redo the meat of the thirdperson spec code again
* Create a shoulder-cam mode that replaces thirdperson when you have cg_thirdPersonShoulderView 1 * Automatically switch to shoulder view when following someone wallwalking
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index a2e5fc91..13412eef 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -2931,7 +2931,8 @@ static void CG_DrawIntermission( void )
cg.scoreBoardShowing = CG_DrawScoreboard( );
}
-#define FOLLOWING_STRING "following "
+#define FOLLOWING_STRING "Following: "
+#define CHASING_STRING "Chasing: "
/*
=================
@@ -2952,7 +2953,10 @@ static qboolean CG_DrawFollow( void )
color[ 2 ] = 1;
color[ 3 ] = 1;
- strcpy( buffer, FOLLOWING_STRING );
+ if( !cg.chaseFollow )
+ strcpy( buffer, FOLLOWING_STRING );
+ else
+ strcpy( buffer, CHASING_STRING );
strcat( buffer, cgs.clientinfo[ cg.snap->ps.clientNum ].name );
w = UI_Text_Width( buffer, 0.7f, 0 );