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author | Tony J. White <tjw@tjw.org> | 2007-03-16 23:01:57 +0000 |
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committer | Tony J. White <tjw@tjw.org> | 2007-03-16 23:01:57 +0000 |
commit | a275cd8f1cc7c5e66198ff5889cc837c2d77189a (patch) | |
tree | 4a19337e750264b28c243b9624379bbec1b78fd5 /src/cgame/cg_draw.c | |
parent | afde82fd3f01fef91de6e0646d25ce918c0d2399 (diff) |
* (bug 2989) my last "stfu overmind" patch did just the opposite when
timelimit was infinite. Now it's tracked properly with
level.overmindMuted instead of using the time hack.
Diffstat (limited to 'src/cgame/cg_draw.c')
0 files changed, 0 insertions, 0 deletions