diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 11:46:12 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:19 +0000 |
commit | dbd8fb373a3ebf8db094322bb50f46802b0502cc (patch) | |
tree | 1b4b1913fc8521614e686c5f5073248cf4c368d7 /src/cgame/cg_draw.c | |
parent | ff6a1995f0303c11e083bd85101bf3b54a30f73b (diff) |
* Round thresholds server-side to save bandwidth and prevent server command overflows
* Downgrade weapon anim messages to a warning (because we're not really expecting any to exist)
Merge bugs:
* Fix human spawn menu
* Protocol version 69 (oops!)
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r-- | src/cgame/cg_draw.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 8e42e4ca..5fcd832a 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -1491,9 +1491,7 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y, else if( cg.snap->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { int credits = cgs.humanNextStageThreshold - cgs.humanCredits; - //having credits to next stage constantly increasing feels wrong, so - //we round up to the nearest 100 - credits = (int) (ceil(credits / 100.0f) * 100); + if( credits < 0 ) credits = 0; |