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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 11:40:53 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:13 +0000
commitea433462e65a861b7123942151e882954f55f052 (patch)
tree3c7c328c2e7582a1c784c94942fe38cc5ba2ab20 /src/cgame/cg_draw.c
parentc9fbbbfdd7c97505ebea6b01e51029e98a08a863 (diff)
credits to next stage are now ceil()ed to the nearest hundred
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index d03933ba..a6302afe 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1491,6 +1491,9 @@ static void CG_DrawStageReport( rectDef_t *rect, float text_x, float text_y,
else if( cg.snap->ps.stats[ STAT_PTEAM ] == PTE_HUMANS )
{
int credits = cgs.humanNextStageThreshold - cgs.humanCredits;
+ //having credits to next stage constantly increasing feels wrong, so
+ //we round up to the nearest 100
+ credits = (int) (ceil(credits / 100.0f) * 100);
if( credits < 0 )
credits = 0;