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authorChristopher Schwarz <lakitu7@gmail.com>2010-12-08 21:24:20 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:47 +0000
commitec88e2be7e858aa6bb4e6de0cc7f85bf8d99be07 (patch)
tree867a96f6de70800e8b57f3c5586341bad1d3a94b /src/cgame/cg_draw.c
parent733c839dc1ed0524c669ee0a2f366f9c0967c10a (diff)
* Fix teamoverlay support players mode for human team
Diffstat (limited to 'src/cgame/cg_draw.c')
-rw-r--r--src/cgame/cg_draw.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 2b6dbd27..eda0bf58 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1750,8 +1750,7 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color )
ci->curWeaponClass == PCL_ALIEN_BUILDER0_UPG ||
ci->curWeaponClass == PCL_ALIEN_LEVEL1 ||
ci->curWeaponClass == PCL_ALIEN_LEVEL1_UPG ||
- ci->curWeaponClass == WP_ABUILD ||
- ci->curWeaponClass == WP_ABUILD2 )
+ ci->curWeaponClass == WP_HBUILD )
{
displayClients[ maxDisplayCount++ ] = i;
}