diff options
author | Tim Angus <tim@ngus.net> | 2003-09-21 18:23:47 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-09-21 18:23:47 +0000 |
commit | 51f8195fe9846eaf3482da7ccce44064a7c2900a (patch) | |
tree | 62fa42690362537f3419753bf738765a12aaac80 /src/cgame/cg_ents.c | |
parent | 84e75ec07a5027e76726bc28073438d8c9a8d04a (diff) |
* Fully generalised scriptable paricle system
* Changes to Makefile and depend file for above
* Tweaks to entities.def
* Apparently a bunch of other stuff I've forgotten about
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r-- | src/cgame/cg_ents.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index c7590ca0..e7a8bd22 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -386,7 +386,7 @@ static void CG_Missile( centity_t *cent ) ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW; // convert direction of travel into axis - if ( VectorNormalize2( s1->pos.trDelta, ent.axis[ 0 ] ) == 0 ) + if( VectorNormalize2( s1->pos.trDelta, ent.axis[ 0 ] ) == 0 ) ent.axis[ 0 ][ 2 ] = 1; RotateAroundDirection( ent.axis, cg.time / 4 ); |