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authorTim Angus <tim@ngus.net>2002-09-16 01:24:12 +0000
committerTim Angus <tim@ngus.net>2002-09-16 01:24:12 +0000
commit8ecf6d9e5d2a03e965647ac264940f8cd34eef0a (patch)
tree579d5c88e7d3d3b767e39d3cdd3e40ebc974bf75 /src/cgame/cg_ents.c
parenteb401f8e27491f048ca0095a3e2f984e2e3a151b (diff)
* Added global header tremulous.h in preparation for balancing
* Constants propogated throughout the source * Various random fixes and tweaks
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index c4b287aa..deaf9c56 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -292,7 +292,7 @@ static void CG_Missile( centity_t *cent )
RotateAroundDirection( ent.axis, cg.time / 4 );
- fraction = (float)s1->generic1 / (float)LC_TOTAL_CHARGE;
+ fraction = (float)s1->generic1 / (float)LCANON_TOTAL_CHARGE;
VectorScale( ent.axis[ 0 ], fraction, ent.axis[ 0 ] );
VectorScale( ent.axis[ 1 ], fraction, ent.axis[ 1 ] );
VectorScale( ent.axis[ 2 ], fraction, ent.axis[ 2 ] );