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authorTim Angus <tim@ngus.net>2002-06-21 23:07:48 +0000
committerTim Angus <tim@ngus.net>2002-06-21 23:07:48 +0000
commit9c84a1fc74a03edec430290a8da5d20b06a7d027 (patch)
tree802c06846d54357b1262a7dd58be0579f6aea78a /src/cgame/cg_ents.c
parent23a3cf67841b44ddfbdc482af08abc2142f66033 (diff)
Weapon additions???
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index d6e8595b..615727cc 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -288,6 +288,25 @@ static void CG_Missile( centity_t *cent )
return;
break;
+ case WP_LUCIFER_CANON:
+ ent.skinNum = cg.clientFrame & 1;
+ ent.hModel = weapon->missileModel;
+ ent.renderfx = weapon->missileRenderfx | RF_NOSHADOW;
+
+ // convert direction of travel into axis
+ if ( VectorNormalize2( s1->pos.trDelta, ent.axis[ 0 ] ) == 0 )
+ ent.axis[ 0 ][ 2 ] = 1;
+
+ RotateAroundDirection( ent.axis, cg.time / 4 );
+
+ fraction = (float)s1->generic1 / (float)LC_TOTAL_CHARGE;
+ VectorScale( ent.axis[ 0 ], fraction, ent.axis[ 0 ] );
+ VectorScale( ent.axis[ 1 ], fraction, ent.axis[ 1 ] );
+ VectorScale( ent.axis[ 2 ], fraction, ent.axis[ 2 ] );
+ ent.nonNormalizedAxes = qtrue;
+
+ break;
+
case WP_FLAMER:
//TA: don't actually display the missile (use the particle engine)
return;