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authorTim Angus <tim@ngus.net>2003-09-03 20:50:44 +0000
committerTim Angus <tim@ngus.net>2003-09-03 20:50:44 +0000
commitadbcbeb9156141e02d182d00d91330f3f523664a (patch)
tree242f7975d4e671b897937c1a96053eb01e79889d /src/cgame/cg_ents.c
parent4b7492531a70a97c4bfbd211564cfd0a192c58d6 (diff)
* Really fixed the creep bug
* Usable buildable icon is only displayed on reactors and repeaters if you have an energy weapon
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c14
1 files changed, 0 insertions, 14 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index 9b57e627..9128597c 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -990,7 +990,6 @@ void CG_AddPacketEntities( void )
cg.ep.numHumanBuildables = 0;
cg.ep.numAlienClients = 0;
cg.ep.numHumanClients = 0;
- cg.nearbyCorpse = qfalse;
for( num = 0 ; num < cg.snap->numEntities ; num++ )
{
@@ -1026,19 +1025,6 @@ void CG_AddPacketEntities( void )
cg.ep.numHumanClients++;
}
}
- else if( cent->currentState.eType == ET_CORPSE )
- {
-#define INFEST_RADIUS 64.0f
-
- if( cg.predictedPlayerState.stats[ STAT_PTEAM ] == PTE_ALIENS &&
- Distance( cg.refdef.vieworg, cent->lerpOrigin ) < INFEST_RADIUS )
- {
- if( cent->currentState.eType == ET_CORPSE &&
- ( cent->currentState.powerups == cg.predictedPlayerState.clientNum ||
- cent->currentState.powerups == 65535 ) )
- cg.nearbyCorpse = qtrue;
- }
- }
}
//Com_Printf( "%d %d\n", cgIP.numAlienClients, cgIP.numHumanClients );