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authorTim Angus <tim@ngus.net>2004-01-21 01:45:59 +0000
committerTim Angus <tim@ngus.net>2004-01-21 01:45:59 +0000
commitbddf02ca99719240d6a47efc3940ec96656eb810 (patch)
treefd6b8eccd6833e88daf442d59a889d7878d67bfe /src/cgame/cg_ents.c
parent96abedcb8c792d4ad2c77bcf522b7998b165bdb0 (diff)
* (Experimental) fix for a remaining broken buildable bug
* Decreased door trigger size again * Creep is now triggered by s.time instead of events * Added CVAR_CHEAT cg_drawBBOX to show the bounding boxes of some entities * Prevent sprinting if BUTTON_WALK is down * Increased sprint drain rate * Client spawning code unified with buildable validation code * Spawns are now testing for validity before they are built
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r--src/cgame/cg_ents.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index c4b7ecc9..1d6d5733 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -878,13 +878,14 @@ static void CG_CEntityPVSEnter( centity_t *cent )
//clear any particle systems from previous uses of this centity_t
cent->muzzlePS = NULL;
cent->muzzlePsTrigger = qfalse;
-
cent->jetPackPS = NULL;
cent->jetPackState = JPS_OFF;
-
cent->buildablePS = NULL;
-
cent->entityPS = NULL;
+
+ //make sure that the buildable animations are in a consistent state
+ //when a buildable enters the PVS
+ cent->buildableAnim = BANIM_NONE;
}