diff options
author | Tim Angus <tim@ngus.net> | 2002-08-22 22:53:07 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-08-22 22:53:07 +0000 |
commit | d974276ea91acccd09cd46f8f2b84ed8234dd4a9 (patch) | |
tree | e8fdb6f9314f2138e37bcad6a3de838d395de213 /src/cgame/cg_ents.c | |
parent | c8ab405f7c869fc7a786df6cc81065309b915806 (diff) |
* Some more improvements to light flares
Diffstat (limited to 'src/cgame/cg_ents.c')
-rw-r--r-- | src/cgame/cg_ents.c | 15 |
1 files changed, 11 insertions, 4 deletions
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c index 95d55304..8578ab08 100644 --- a/src/cgame/cg_ents.c +++ b/src/cgame/cg_ents.c @@ -669,16 +669,23 @@ static void CG_LightFlare( centity_t *cent ) maxAngle = es->origin2[ 1 ]; if( maxAngle > 0.0f ) - flare.radius *= 1.0f - ( 180.0f - RAD2DEG( acos( DotProduct( delta, forward ) ) ) ) / maxAngle; + { + float radiusMod = 1.0f - ( 180.0f - RAD2DEG( acos( DotProduct( delta, forward ) ) ) ) / maxAngle; + + if( es->eFlags & EF_NODRAW ) + flare.radius *= radiusMod; + else if( radiusMod < 0.0f ) + flare.radius = 0.0f; + } + + if( flare.radius < 0.0f ) + flare.radius = 0.0f; //if can't see the centre do not draw CG_Trace( &tr, flare.origin, NULL, NULL, cg.refdef.vieworg, 0, MASK_SHOT ); if( tr.fraction < 1.0f ) return; - if( flare.radius < 0 ) - flare.radius = 0; - trap_R_AddRefEntityToScene( &flare ); } |