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authorTim Angus <tim@ngus.net>2004-02-08 04:21:15 +0000
committerTim Angus <tim@ngus.net>2004-02-08 04:21:15 +0000
commit055a13bec0d3d74077cec23f41c50dc71f4bf0ef (patch)
tree4d233e092851ac95dc08c4a2c825dd860d1c055f /src/cgame/cg_event.c
parent062269e2abb237a37d9a33a6de46974a599408b4 (diff)
* Fixed dropping off the ceiling as a wall walker
* When dropping from the ceiling cg_wwSmoothTime is multiplied by 1.5
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index e586777b..45ce026c 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -568,7 +568,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
VectorNormalize( rotAxis );
//add the op
- CG_addSmoothOp( rotAxis, 15.0f );
+ CG_addSmoothOp( rotAxis, 15.0f, 1.0f );
}
//copy the current normal to the lastNormal