diff options
author | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2005-06-26 21:03:43 +0000 |
commit | 2225bfe3b44d5f73976cc3aa17e1aa766fc57148 (patch) | |
tree | a38afb06d019c4d760805a488cd662c61d871080 /src/cgame/cg_event.c | |
parent | f677b381ac8b8c6e46fa02d0a6d71d341c7dd367 (diff) |
* Toned done the chaingun a touch
* Inverted the direction in which a player is spawned
* Fixed the alien buildable axis explosion bug
* Fixed some class name foul ups in the obituaries
* Disabled friendly fire by default
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 3a1138e6..891e1371 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -264,13 +264,13 @@ static void CG_Obituary( entityState_t *ent ) case MOD_LEVEL2_CLAW: message = "was clawed by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); message2 = className; break; case MOD_LEVEL2_ZAP: message = "was zapped by"; Com_sprintf( className, 64, "'s %s", - BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) ); + BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL2 ) ); message2 = className; break; case MOD_LEVEL4_CLAW: |