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authorTim Angus <tim@ngus.net>2005-07-21 01:42:41 +0000
committerTim Angus <tim@ngus.net>2005-07-21 01:42:41 +0000
commit48d452bba1e9845d7935e03c520623f0b65a136d (patch)
treea14ca612d27d7f254920771b1f0a0d0ceb55afe9 /src/cgame/cg_event.c
parente98dcba13a94fb5c826d5d2e50d2a7bcc67040d1 (diff)
* Change death by dragoon obituary from "clawed" to "chomped"
* Fixed the bug where spectators saw team chat * Added ping display to the lagometer * Renormalised some balance variables * Fixed the bug where bodies would sometimes disappear immediately after death * Fixed the "dancing buildables" bug * Fixed the bug where buildable animation sounds were inappropriately played upon entering PVS * Fixed a subtle stage bug * Added code to indicate which stage a team is on via the scoreboard
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 891e1371..80a82016 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -250,7 +250,7 @@ static void CG_Obituary( entityState_t *ent )
message2 = className;
break;
case MOD_LEVEL3_CLAW:
- message = "was clawed by";
+ message = "was chomped by";
Com_sprintf( className, 64, "'s %s",
BG_FindHumanNameForClassNum( PCL_ALIEN_LEVEL3 ) );
message2 = className;