summaryrefslogtreecommitdiff
path: root/src/cgame/cg_event.c
diff options
context:
space:
mode:
authorTim Angus <tim@ngus.net>2003-10-03 12:05:04 +0000
committerTim Angus <tim@ngus.net>2003-10-03 12:05:04 +0000
commit4ee9c29e78a84f6f3e80813b124aa045617633e6 (patch)
tree115861e6b0276807726633bf610748fca766eafa /src/cgame/cg_event.c
parent15916bb611ac8be90f1719ca84144149bbc97ca1 (diff)
* Added disableIn3rdPerson to weapon.cfg to handle alien weapons more elegantly
* Muzzle effects are attached to tag_weapon where tag_flash is not available * Handle particle effects properly with cg_drawGun 1 * Fixed some serious bugs in particle system that culled particle systems early
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index bf77d489..abf9e821 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -673,6 +673,16 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
CG_AlienBuildableExplosion( position, dir );
break;
+ case EV_HUMAN_BUILDABLE_DAMAGE:
+ DEBUGNAME( "EV_HUMAN_BUILDABLE_DAMAGE" );
+ trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.humanBuildableDamage );
+ break;
+
+ case EV_ALIEN_BUILDABLE_DAMAGE:
+ DEBUGNAME( "EV_ALIEN_BUILDABLE_DAMAGE" );
+ trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienBuildableDamage );
+ break;
+
case EV_TESLATRAIL:
DEBUGNAME( "EV_TESLATRAIL" );
cent->currentState.weapon = WP_TESLAGEN;