diff options
author | Tim Angus <tim@ngus.net> | 2003-08-29 17:48:38 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-29 17:48:38 +0000 |
commit | 5a83bbfe97e2586f73afbc818684f56c847f9990 (patch) | |
tree | ea015af85a95a81f317d00f204ec18fc090b2e5d /src/cgame/cg_event.c | |
parent | 2ef46416b526af9619f9a41afb518aca664a8682 (diff) |
* Buildables now use ANIM_TOGGLEBIT properly
* Remaining MOD_s added
* Added WP_MGTURRET to split to mgturret from the rifle
* Buildable weapons now use weapon lights and flash sounds etc
* Fixed turret oscillation bug
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index fe3ebd24..087dafc1 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -96,7 +96,7 @@ static void CG_Obituary( entityState_t *ent ) case MOD_ASPAWN: message = "was melted by the acid blood"; break; - case MOD_MACHINEGUN: + case MOD_MGTURRET: message = "was gunned down by a turret"; break; case MOD_TESLAGEN: @@ -199,6 +199,12 @@ static void CG_Obituary( entityState_t *ent ) case MOD_PRIFLE: message = "was pulse rifled by"; break; + case MOD_MDRIVER: + message = "was mass driven by"; + break; + case MOD_LASGUN: + message = "was lasgunned by"; + break; case MOD_FLAMER: message = "was grilled by"; message2 = "'s flamer"; |