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authorTim Angus <tim@ngus.net>2003-08-29 17:48:38 +0000
committerTim Angus <tim@ngus.net>2003-08-29 17:48:38 +0000
commit5a83bbfe97e2586f73afbc818684f56c847f9990 (patch)
treeea015af85a95a81f317d00f204ec18fc090b2e5d /src/cgame/cg_event.c
parent2ef46416b526af9619f9a41afb518aca664a8682 (diff)
* Buildables now use ANIM_TOGGLEBIT properly
* Remaining MOD_s added * Added WP_MGTURRET to split to mgturret from the rifle * Buildable weapons now use weapon lights and flash sounds etc * Fixed turret oscillation bug
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index fe3ebd24..087dafc1 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -96,7 +96,7 @@ static void CG_Obituary( entityState_t *ent )
case MOD_ASPAWN:
message = "was melted by the acid blood";
break;
- case MOD_MACHINEGUN:
+ case MOD_MGTURRET:
message = "was gunned down by a turret";
break;
case MOD_TESLAGEN:
@@ -199,6 +199,12 @@ static void CG_Obituary( entityState_t *ent )
case MOD_PRIFLE:
message = "was pulse rifled by";
break;
+ case MOD_MDRIVER:
+ message = "was mass driven by";
+ break;
+ case MOD_LASGUN:
+ message = "was lasgunned by";
+ break;
case MOD_FLAMER:
message = "was grilled by";
message2 = "'s flamer";