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authorTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
committerTim Angus <tim@ngus.net>2004-01-11 00:20:04 +0000
commit5b4909a3e494eb8c677e3ae65818469fa9c22e3c (patch)
treefe72405533331b4995a3a41c8f582b73998dacf5 /src/cgame/cg_event.c
parentbddd5e171dabad555ac767013de9114678a82ee7 (diff)
* Sorted out hydra gas screwups
* Synced MOD_ and EV_ lists * Removed "devmap" command from map rotation system * Increased soldier bite damage to 50 * Reduced price of light armour to 70 * Added visibility tests to the hive and acid tube * Some other stuff
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r--src/cgame/cg_event.c10
1 files changed, 0 insertions, 10 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 0df4ea5c..b9f4f714 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -852,16 +852,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
break;
- case EV_POISONCLOUD:
- DEBUGNAME( "EV_POISONCLOUD" );
- cg.poisonedTime = cg.time;
- {
- particleSystem_t *ps = CG_SpawnNewParticleSystem( cgs.media.poisonCloudPS );
- CG_SetParticleSystemCent( ps, &cg.predictedPlayerEntity );
- CG_AttachParticleSystemToCent( ps );
- }
- break;
-
case EV_ALIEN_EVOLVE:
DEBUGNAME( "EV_ALIEN_EVOLVE" );
trap_S_StartSound( NULL, es->number, CHAN_BODY, cgs.media.alienEvolveSound );