diff options
author | Tim Angus <tim@ngus.net> | 2003-08-19 03:03:41 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-19 03:03:41 +0000 |
commit | 653d19589c6c466292f396a9d298bc73fe0ea453 (patch) | |
tree | 57ef820fd8d3d1ed52d995c8e48130a0986d0fa7 /src/cgame/cg_event.c | |
parent | 9d775be1fcf70285d3d55fa1f1541e088b2280a6 (diff) |
* Buildables now take time to "warp in"
* A few cleanups here and there
* Bye bye cg_creep.c
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 93dcca1d..cdfd8718 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -780,9 +780,12 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_BUILD_DELAY: DEBUGNAME( "EV_BUILD_DELAY" ); - //FIXME: change to "negative" sound - trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); - cg.lastBuildAttempt = cg.time; + if( clientNum == cg.predictedPlayerState.clientNum ) + { + //FIXME: change to "negative" sound + trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); + cg.lastBuildAttempt = cg.time; + } break; case EV_POISONCLOUD: |