diff options
author | Tim Angus <tim@ngus.net> | 2003-03-23 04:17:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-03-23 04:17:29 +0000 |
commit | 6e71d986e00470bcff1e5aba64339fac592b9669 (patch) | |
tree | 8489a84741268d43b49b9e5c696a33dbb5925dee /src/cgame/cg_event.c | |
parent | 62a23c3088d9766003a2df61c374b8e7af5a7fdb (diff) |
* Serverside menu triggering now uses server commands for increased reliability
* Finished code support for new armoury menu
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 195 |
1 files changed, 0 insertions, 195 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 1d30e416..857de9d8 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -293,195 +293,6 @@ void CG_PainEvent( centity_t *cent, int health ) } /* -=============== -CG_SetUIVars - -Set some cvars used by the UI -=============== -*/ -void CG_SetUIVars( void ) -{ - int i; - char carriageCvar[ MAX_TOKEN_CHARS ]; - - *carriageCvar = 0; - - //determine what the player is carrying - for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) - { - if( BG_gotWeapon( i, cg.snap->ps.stats ) ) - strcat( carriageCvar, va( "W%d ", i ) ); - } - for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) - { - if( BG_gotItem( i, cg.snap->ps.stats ) ) - strcat( carriageCvar, va( "U%d ", i ) ); - } - strcat( carriageCvar, "$" ); - - trap_Cvar_Set( "ui_carriage", carriageCvar ); - - trap_Cvar_Set( "ui_stages", va( "%d %d", cgs.alienStage, cgs.humanStage ) ); -} - - -/* -============== -CG_Menu -============== -*/ -void CG_Menu( int eventParm ) -{ - CG_SetUIVars( ); - - switch( eventParm ) - { - case MN_TEAM: trap_SendConsoleCommand( "menu tremulous_teamselect\n" ); break; - case MN_A_CLASS: trap_SendConsoleCommand( "menu tremulous_alienclass\n" ); break; - case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break; - case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break; - case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break; - case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break; - case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break; - case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break; - - case MN_H_NOROOM: - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the buildable turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_NOPOWER: - trap_Cvar_Set( "ui_dialog", "There is no power remaining. Free up power by destroying existing " - "buildable objects." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_REACTOR: - trap_Cvar_Set( "ui_dialog", "There can only be one reactor. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_REPEATER: - trap_Cvar_Set( "ui_dialog", "There is no power here. If available, a Repeater may be used to " - "transmit power to this location." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_NODCC: - trap_Cvar_Set( "ui_dialog", "There is no Defense Computer. A Defense Computer is needed to build " - "this." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_RPLWARN: - trap_Cvar_Set( "ui_dialog", "WARNING: This replicator will not be powered. Build a reactor to " - "prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_RPTWARN: - trap_Cvar_Set( "ui_dialog", "WARNING: This repeater will not be powered as there is no parent " - "reactor providing power. Build a reactor." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_NOSLOTS: - trap_Cvar_Set( "ui_dialog", "You have no room to carry this. Please sell any conflicting " - "upgrades before purchasing this item." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_NOFUNDS: - trap_Cvar_Set( "ui_dialog", "Insufficient funds. You do not have enough credits to perform this " - "action." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_H_ITEMHELD: - trap_Cvar_Set( "ui_dialog", "You already hold this item. It is not possible to carry multiple items " - "of the same type." ); - trap_SendConsoleCommand( "menu tremulous_human_dialog\n" ); - break; - - case MN_A_NOROOM: - trap_Cvar_Set( "ui_dialog", "There is no room to build here. Move until the structure turns " - "translucent green indicating a valid build location." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NOCREEP: - trap_Cvar_Set( "ui_dialog", "There is no creep here. You must build near existing Eggs or " - "the Overmind. Alien structures will not support themselves." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NOHVMND: - trap_Cvar_Set( "ui_dialog", "There is no Overmind. An Overmind must be built to control " - "the structure you tried to place" ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NOEROOM: - trap_Cvar_Set( "ui_dialog", "There is no room to evolve here. Move away from walls or other " - "nearby objects and try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_HIVEMIND: - trap_Cvar_Set( "ui_dialog", "There can only be one Overmind. Destroy the existing one if you " - "wish to move it." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NOASSERT: - trap_Cvar_Set( "ui_dialog", "The Overmind cannot control anymore structures. Destroy existing " - "structures to build more." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_SPWNWARN: - trap_Cvar_Set( "ui_dialog", "WARNING: This spawn will not be controlled by an Overmind. " - "Build an Overmind to prevent seeing this message again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NORMAL: - trap_Cvar_Set( "ui_dialog", "Cannot build on this surface. This surface is too steep or unsuitable " - "to build on. Please choose another site for this structure." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_NOFUNDS: - trap_Cvar_Set( "ui_dialog", "You do not possess sufficient organs to perform this action." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_HOVEL_OCCUPIED: - trap_Cvar_Set( "ui_dialog", "This Hovel is occupied by another builder. Please find or build " - "another." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_HOVEL_BLOCKED: - trap_Cvar_Set( "ui_dialog", "The exit to this Hovel is currently blocked. Please wait until it " - "becomes clear then try again." ); - trap_SendConsoleCommand( "menu tremulous_alien_dialog\n" ); - break; - - case MN_A_INFEST: - trap_Cvar_Set( "ui_currentClass", va( "%d %d", cg.snap->ps.stats[ STAT_PCLASS ], - cg.snap->ps.persistant[ PERS_CREDIT ] ) ); - trap_SendConsoleCommand( "menu tremulous_alienupgrade\n" ); - break; - - default: - Com_Printf( "cgame: debug: no such menu %d\n", eventParm ); - } -} - -/* ============== CG_EntityEvent @@ -960,12 +771,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_Beam( cent ); break; - case EV_MENU: - DEBUGNAME( "EV_MENU" ); - if( es->number == cg.clientNum ) - CG_Menu( es->eventParm ); - break; - case EV_BUILD_DELAY: DEBUGNAME( "EV_BUILD_DELAY" ); //FIXME: change to "negative" sound |