diff options
author | Tim Angus <tim@ngus.net> | 2003-08-13 03:21:41 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-13 03:21:41 +0000 |
commit | 80de4f4d3406bf9af27dcd297f6bedb776b1fa18 (patch) | |
tree | c384e5633189305c46a94cdc094ae8befc34b447 /src/cgame/cg_event.c | |
parent | 9cbbda861caa3d4a61a049e4c33bf873d87f50d7 (diff) |
* Sound is now played upon recharging weapons from the reactor/repeater
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 10e1dcd1..93dcca1d 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -609,6 +609,11 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) cent->buildableAnim = es->eventParm; break; + case EV_RPTUSE_SOUND: + DEBUGNAME( "EV_RPTUSE_SOUND" ); + trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.repeaterUseSound ); + break; + case EV_GRENADE_BOUNCE: DEBUGNAME( "EV_GRENADE_BOUNCE" ); if( rand( ) & 1 ) |