diff options
author | Tim Angus <tim@ngus.net> | 2002-09-19 02:53:45 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-09-19 02:53:45 +0000 |
commit | c68036fca83b760953eff59d09fe4b46d59657c8 (patch) | |
tree | c14ce716c25c99916230e9c40bdbfc959bcaeaae /src/cgame/cg_event.c | |
parent | a14947099cc8c2d90e9beed601daa45714303a8d (diff) |
* Cleaned up redundant events
* Fixed "buildable blocking door" bug
* Renamed MCU to Armoury
* A few whitespace fixes
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 18 |
1 files changed, 3 insertions, 15 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 98337c45..65873f7f 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -306,12 +306,12 @@ void CG_Menu( int eventParm ) *carriageCvar = 0; //determine what the player is carrying - for( i = WP_NONE +1; i < WP_NUM_WEAPONS; i++ ) + for( i = WP_NONE + 1; i < WP_NUM_WEAPONS; i++ ) { if( BG_gotWeapon( i, cg.snap->ps.stats ) ) strcat( carriageCvar, va( "W%d ", i ) ); } - for( i = UP_NONE +1; i < UP_NUM_UPGRADES; i++ ) + for( i = UP_NONE + 1; i < UP_NUM_UPGRADES; i++ ) { if( BG_gotItem( i, cg.snap->ps.stats ) ) strcat( carriageCvar, va( "U%d ", i ) ); @@ -329,7 +329,7 @@ void CG_Menu( int eventParm ) case MN_H_SPAWN: trap_SendConsoleCommand( "menu tremulous_humanitem\n" ); break; case MN_A_BUILD: trap_SendConsoleCommand( "menu tremulous_alienbuild\n" ); break; case MN_H_BUILD: trap_SendConsoleCommand( "menu tremulous_humanbuild\n" ); break; - case MN_H_MCU: trap_SendConsoleCommand( "menu tremulous_humanmcu\n" ); break; + case MN_H_ARMOURY: trap_SendConsoleCommand( "menu tremulous_humanarmoury\n" ); break; case MN_H_BANK: trap_SendConsoleCommand( "menu tremulous_humanbank\n" ); break; case MN_A_OBANK: trap_SendConsoleCommand( "menu tremulous_alienbank\n" ); break; @@ -703,18 +703,6 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) trap_S_StartSound( NULL, es->number, CHAN_AUTO, CG_CustomSound( es->number, "*gasp.wav" ) ); break; - case EV_ITEM_PICKUP: - DEBUGNAME( "EV_ITEM_PICKUP" ); - { - } - break; - - case EV_GLOBAL_ITEM_PICKUP: - DEBUGNAME( "EV_GLOBAL_ITEM_PICKUP" ); - { - } - break; - // // weapon events // |