diff options
| author | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 | 
|---|---|---|
| committer | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 | 
| commit | c92d5d545127ef86c85607b6edb361c42bb9db68 (patch) | |
| tree | b27284244a8a5d3f0b6f51b008a51ea141d58948 /src/cgame/cg_event.c | |
| parent | e633284d8b8f2fd4cbc246d45f217913bdd19dd8 (diff) | |
* Scoreboard
* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
Diffstat (limited to 'src/cgame/cg_event.c')
| -rw-r--r-- | src/cgame/cg_event.c | 9 | 
1 files changed, 8 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 8ae10e0c..c6e0417a 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -671,7 +671,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )  	case EV_STEPDN_4:  	case EV_STEPDN_8:  	case EV_STEPDN_12: -	case EV_STEPDN_16:		// smooth out step up transitions +	case EV_STEPDN_16:		// smooth out step down transitions  		DEBUGNAME("EV_STEP");  	{  		float	oldStep; @@ -1124,6 +1124,13 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )        CG_Menu( es->eventParm );      break; +  case EV_BUILD_DELAY: +    DEBUGNAME("EV_BUILD_DELAY"); +    //FIXME: change to "negative" sound +    trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); +    cg.lastBuildAttempt = cg.time; +    break; +    case EV_PLAYER_RESPAWN:      DEBUGNAME("EV_PLAYER_RESPAWN");      if( es->number == cg.clientNum )  | 
