diff options
author | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2002-07-29 18:43:15 +0000 |
commit | c92d5d545127ef86c85607b6edb361c42bb9db68 (patch) | |
tree | b27284244a8a5d3f0b6f51b008a51ea141d58948 /src/cgame/cg_event.c | |
parent | e633284d8b8f2fd4cbc246d45f217913bdd19dd8 (diff) |
* Scoreboard
* Level 1 class blob fire
* Loading screen
* "SPECTATOR" display uses TA UI
* Buildable weapon delays
* Display of build points on huds
Diffstat (limited to 'src/cgame/cg_event.c')
-rw-r--r-- | src/cgame/cg_event.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 8ae10e0c..c6e0417a 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -671,7 +671,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) case EV_STEPDN_4: case EV_STEPDN_8: case EV_STEPDN_12: - case EV_STEPDN_16: // smooth out step up transitions + case EV_STEPDN_16: // smooth out step down transitions DEBUGNAME("EV_STEP"); { float oldStep; @@ -1124,6 +1124,13 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_Menu( es->eventParm ); break; + case EV_BUILD_DELAY: + DEBUGNAME("EV_BUILD_DELAY"); + //FIXME: change to "negative" sound + trap_S_StartLocalSound( cgs.media.hitSound, CHAN_LOCAL_SOUND ); + cg.lastBuildAttempt = cg.time; + break; + case EV_PLAYER_RESPAWN: DEBUGNAME("EV_PLAYER_RESPAWN"); if( es->number == cg.clientNum ) |