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authorM. Kristall <mkpdev@gmail.com>2010-03-01 15:23:03 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:17:29 +0000
commit0d5105c697d871b59898ca49023314571fb8dbaf (patch)
treee25b5a9ba8a12c0c3a4aa6321772cf4c67066baa /src/cgame/cg_local.h
parent117b2c94c3a8fafd9401112699158cbc81a89cd5 (diff)
* Generate "player renamed to ..." messages client-side
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 0eac4db7..5d296fe0 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1645,7 +1645,6 @@ void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_NewClientInfo( int clientNum );
void CG_PrecacheClientInfo( class_t class, char *model, char *skin );
-void CG_TeamJoinMessage( clientInfo_t *newInfo, clientInfo_t *ci );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
void CG_PlayerDisconnect( vec3_t org );
void CG_Bleed( vec3_t origin, vec3_t normal, int entityNum );