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authorTim Angus <tim@ngus.net>2009-10-03 12:46:30 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:16:13 +0000
commit120a3dd717954482db9109358f26b009f05d0421 (patch)
treea11dbb06594df9b6bfb954769a979b77f89d0a42 /src/cgame/cg_local.h
parent947d079b94b7cfb2cf42d612ede728c34552d373 (diff)
* Various changes resulting from sanity checking against mgdev HEAD
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h8
1 files changed, 3 insertions, 5 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index be2d8cbd..8f26df43 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -572,8 +572,6 @@ typedef struct
lerpFrame_t legs, torso, nonseg, weapon;
int painTime;
int painDirection; // flip from 0 to 1
-
- qboolean squadMarked; // player has been marked as a squadmember
// machinegun spinning
float barrelAngle;
@@ -1636,9 +1634,9 @@ void CG_CenterPrint( const char *str, int y, int charWidth );
void CG_DrawActive( stereoFrame_t stereoView );
void CG_OwnerDraw( float x, float y, float w, float h, float text_x,
float text_y, int ownerDraw, int ownerDrawFlags,
- int align, int textalign, int textvalign, float special,
- float scale, vec4_t color,
- qhandle_t shader, int textStyle );
+ int align, int textalign, int textvalign,
+ float special, float scale, vec4_t foreColor,
+ vec4_t backColor, qhandle_t shader, int textStyle );
float CG_GetValue(int ownerDraw);
void CG_RunMenuScript(char **args);
void CG_SetPrintString( int type, const char *p );