diff options
author | Tim Angus <tim@ngus.net> | 2003-08-02 23:46:32 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-02 23:46:32 +0000 |
commit | 1e888e1694a50d86cc9576cb0af535d297392561 (patch) | |
tree | e27da9df4ec8e681b78bfcf6bd402438b6db11b6 /src/cgame/cg_local.h | |
parent | 1b312482851f0011bc7af3ca997a00e9dd767912 (diff) |
* Fixed bug where the inventory would turn red on low ammo
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 3f95b9f5..3d580b4c 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1342,8 +1342,8 @@ void CG_TeslaTrail( vec3_t start, vec3_t end, int srcENum, int destENum ) void CG_AlienZap( vec3_t start, vec3_t end, int srcENum, int destENum ); void CG_AddViewWeapon (playerState_t *ps); void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent ); -void CG_DrawWeaponSelect( rectDef_t *rect, vec4_t color ); -void CG_DrawWeaponSelectText( rectDef_t *rect, float scale, int textStyle ); +void CG_DrawItemSelect( rectDef_t *rect, vec4_t color ); +void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle ); // |