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authorTim Angus <tim@ngus.net>2003-08-02 23:46:32 +0000
committerTim Angus <tim@ngus.net>2003-08-02 23:46:32 +0000
commit1e888e1694a50d86cc9576cb0af535d297392561 (patch)
treee27da9df4ec8e681b78bfcf6bd402438b6db11b6 /src/cgame/cg_local.h
parent1b312482851f0011bc7af3ca997a00e9dd767912 (diff)
* Fixed bug where the inventory would turn red on low ammo
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 3f95b9f5..3d580b4c 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1342,8 +1342,8 @@ void CG_TeslaTrail( vec3_t start, vec3_t end, int srcENum, int destENum )
void CG_AlienZap( vec3_t start, vec3_t end, int srcENum, int destENum );
void CG_AddViewWeapon (playerState_t *ps);
void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent );
-void CG_DrawWeaponSelect( rectDef_t *rect, vec4_t color );
-void CG_DrawWeaponSelectText( rectDef_t *rect, float scale, int textStyle );
+void CG_DrawItemSelect( rectDef_t *rect, vec4_t color );
+void CG_DrawItemSelectText( rectDef_t *rect, float scale, int textStyle );
//