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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:03:02 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:38 +0000
commit21dfc5b93969a57d8ceebfd85775248456fa22d6 (patch)
treef4877c1bd9737bd392aea69651c91611298933a2 /src/cgame/cg_local.h
parentb5384ca3193b94a473e6d1995235677ce66efa4b (diff)
* buildable bleed wip code
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 6301919f..f2807044 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1288,6 +1288,9 @@ typedef struct
qhandle_t alienBleedPS;
qhandle_t humanBleedPS;
+ qhandle_t alienBuildableBleedPS;
+ qhandle_t humanBuildableBleedPS;
+
qhandle_t teslaZapTS;
@@ -1723,7 +1726,8 @@ void CG_RegisterWeapon( int weaponNum );
void CG_FireWeapon( centity_t *cent, weaponMode_t weaponMode );
void CG_MissileHitWall( weapon_t weapon, weaponMode_t weaponMode, int clientNum,
vec3_t origin, vec3_t dir, impactSound_t soundType, int charge );
-void CG_MissileHitPlayer( weapon_t weapon, weaponMode_t weaponMode, vec3_t origin, vec3_t dir, int entityNum, int charge );
+void CG_MissileHitEntity( weapon_t weaponNum, weaponMode_t weaponMode,
+ vec3_t origin, vec3_t dir, int entityNum, int charge );
void CG_Bullet( vec3_t origin, int sourceEntityNum, vec3_t normal, qboolean flesh, int fleshEntityNum );
void CG_ShotgunFire( entityState_t *es );