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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:00:40 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:36 +0000
commit33f9c3de4cc37723e847d78c2a5922bbeb1a314a (patch)
tree39bd63db22f4af1c779dbda90f06dddb4fabeb41 /src/cgame/cg_local.h
parentcfee798a10d895fd2e11d6304236eef400e4751d (diff)
* redo changeset r250 to avoid hardcoding colors
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index bcb7ed70..72a61fc2 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1034,7 +1034,7 @@ typedef struct
// kill timers for carnage reward
int lastKillTime;
- // targeted entity
+ // crosshair client ID
int crosshairBuildable;
int crosshairClientNum;
int crosshairClientTime;