diff options
author | Tim Angus <tim@ngus.net> | 2003-08-31 15:21:10 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2003-08-31 15:21:10 +0000 |
commit | 482687d52b99cd85fc6d4545a6b007504dceb7f3 (patch) | |
tree | 4660eefd56d00cd790b2f53f63b9014abf1cfac5 /src/cgame/cg_local.h | |
parent | a82ea16a054bc0a4e138cbe617dbbd673e603b35 (diff) |
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
weirdness -- but how did it ever compile?!
* Minor tidy ups to model loading stuff
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index f6325261..366758d1 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1260,7 +1260,7 @@ void CG_Corpse( centity_t *cent ); void CG_ResetPlayerEntity( centity_t *cent ); void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team ); void CG_NewClientInfo( int clientNum ); -void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin, char *headModel, char *headSkin ); +void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin ); sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ); // |