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authorTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
committerTim Angus <tim@ngus.net>2003-08-31 15:21:10 +0000
commit482687d52b99cd85fc6d4545a6b007504dceb7f3 (patch)
tree4660eefd56d00cd790b2f53f63b9014abf1cfac5 /src/cgame/cg_local.h
parenta82ea16a054bc0a4e138cbe617dbbd673e603b35 (diff)
* Misspelling of function prototype for BG_FindAccelerationForClass cause much
weirdness -- but how did it ever compile?! * Minor tidy ups to model loading stuff
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index f6325261..366758d1 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1260,7 +1260,7 @@ void CG_Corpse( centity_t *cent );
void CG_ResetPlayerEntity( centity_t *cent );
void CG_AddRefEntityWithPowerups( refEntity_t *ent, int powerups, int team );
void CG_NewClientInfo( int clientNum );
-void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin, char *headModel, char *headSkin );
+void CG_PrecacheClientInfo( pClass_t class, char *model, char *skin );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
//