diff options
author | Tim Angus <tim@ngus.net> | 2004-01-04 03:29:06 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2004-01-04 03:29:06 +0000 |
commit | 5fbfe75aa0cdf3a38b0e30a23156fa5affc33996 (patch) | |
tree | ae9e5782776c39c8a179331d34eb7956b1273802 /src/cgame/cg_local.h | |
parent | 48342c98ae336ca268ddbf5acf66bfeb0b18a91b (diff) |
* Rather serious remote client particle system bug fixed
* Buildable overrides now actually work
* Helmet is now a skin replacement instead of model
* Model destinations fixed up in the entities.def file
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 6d062b1d..b9df770d 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1181,10 +1181,9 @@ typedef struct qhandle_t sparkFlareShader; //TA: media used for armour switching stuff - qhandle_t helmetModel; - qhandle_t helmetSkin; //light armour + qhandle_t larmourHeadSkin; qhandle_t larmourLegsSkin; qhandle_t larmourTorsoSkin; |