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authorTim Angus <tim@ngus.net>2004-01-04 03:29:06 +0000
committerTim Angus <tim@ngus.net>2004-01-04 03:29:06 +0000
commit5fbfe75aa0cdf3a38b0e30a23156fa5affc33996 (patch)
treeae9e5782776c39c8a179331d34eb7956b1273802 /src/cgame/cg_local.h
parent48342c98ae336ca268ddbf5acf66bfeb0b18a91b (diff)
* Rather serious remote client particle system bug fixed
* Buildable overrides now actually work * Helmet is now a skin replacement instead of model * Model destinations fixed up in the entities.def file
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 6d062b1d..b9df770d 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1181,10 +1181,9 @@ typedef struct
qhandle_t sparkFlareShader;
//TA: media used for armour switching stuff
- qhandle_t helmetModel;
- qhandle_t helmetSkin;
//light armour
+ qhandle_t larmourHeadSkin;
qhandle_t larmourLegsSkin;
qhandle_t larmourTorsoSkin;