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authorTim Angus <tim@ngus.net>2003-08-19 03:03:41 +0000
committerTim Angus <tim@ngus.net>2003-08-19 03:03:41 +0000
commit653d19589c6c466292f396a9d298bc73fe0ea453 (patch)
tree57ef820fd8d3d1ed52d995c8e48130a0986d0fa7 /src/cgame/cg_local.h
parent9d775be1fcf70285d3d55fa1f1541e088b2280a6 (diff)
* Buildables now take time to "warp in"
* A few cleanups here and there * Bye bye cg_creep.c
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index c5fbfbeb..b5e7238c 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -854,6 +854,7 @@ typedef struct
qhandle_t greenBuildShader;
qhandle_t redBuildShader;
qhandle_t noPowerShader;
+ qhandle_t humanSpawningShader;
// weapon effect models
qhandle_t bulletFlashModel;