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authorTim Angus <tim@ngus.net>2003-10-01 03:16:40 +0000
committerTim Angus <tim@ngus.net>2003-10-01 03:16:40 +0000
commit9200e58095622dbb0acbaf96814e41c728618427 (patch)
tree42e7fa43121590087daa4073575d9c0195741003 /src/cgame/cg_local.h
parent1aea8082acf2155ec10a090389e7c9147a47edbb (diff)
* Buildables now have an explosion sound
* Added some sanity checks to the particle system * Bug fixes
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index e6b2d7d4..92d94321 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1126,6 +1126,7 @@ typedef struct
sfxHandle_t gibBounce1Sound;
sfxHandle_t gibBounce2Sound;
sfxHandle_t gibBounce3Sound;
+ sfxHandle_t metalGibBounceSound;
sfxHandle_t teleInSound;
sfxHandle_t teleOutSound;
sfxHandle_t noAmmoSound;
@@ -1162,8 +1163,9 @@ typedef struct
sfxHandle_t alienOvermindDying;
sfxHandle_t alienOvermindSpawns;
- sfxHandle_t humanBuildableExpl;
-
+ sfxHandle_t alienBuildableExplosion;
+ sfxHandle_t humanBuildableExplosion;
+
qhandle_t cursor;
qhandle_t selectCursor;
qhandle_t sizeCursor;