diff options
author | Tim Angus <tim@ngus.net> | 2001-04-27 14:45:29 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2001-04-27 14:45:29 +0000 |
commit | cad03b9d84bb4c4a4bf4783beeb5d1dd2e435b43 (patch) | |
tree | f429e8c69cf62cfa81b57a705d3789448907ca39 /src/cgame/cg_local.h | |
parent | a7627e5694752c629bc5beeb39a7fa74bba8a8e5 (diff) |
Abstracted the buildable renderer a bit and added preliminary animation routines
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 883c7ef7..d7c6c560 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -195,6 +195,7 @@ typedef struct centity_s { //TA: value to store corpse number int corpseNum; + lerpFrame_t lerpFrame; } centity_t; @@ -360,7 +361,7 @@ typedef struct { qhandle_t modelIcon; - animation_t animations[MAX_TOTALANIMATIONS]; + animation_t animations[MAX_PLAYER_TOTALANIMATIONS]; sfxHandle_t sounds[MAX_CUSTOM_SOUNDS]; } clientInfo_t; @@ -1292,6 +1293,12 @@ void CG_PrecacheClientInfo( int clientNum ); sfxHandle_t CG_CustomSound( int clientNum, const char *soundName ); // +// cg_buildable.c +// +void CG_Buildable( centity_t *cent ); +void CG_InitBuildables( ); + +// // cg_predict.c // void CG_BuildSolidList( void ); |