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authorTim Angus <tim@ngus.net>2001-04-27 14:45:29 +0000
committerTim Angus <tim@ngus.net>2001-04-27 14:45:29 +0000
commitcad03b9d84bb4c4a4bf4783beeb5d1dd2e435b43 (patch)
treef429e8c69cf62cfa81b57a705d3789448907ca39 /src/cgame/cg_local.h
parenta7627e5694752c629bc5beeb39a7fa74bba8a8e5 (diff)
Abstracted the buildable renderer a bit and added preliminary animation routines
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h9
1 files changed, 8 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 883c7ef7..d7c6c560 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -195,6 +195,7 @@ typedef struct centity_s {
//TA: value to store corpse number
int corpseNum;
+ lerpFrame_t lerpFrame;
} centity_t;
@@ -360,7 +361,7 @@ typedef struct {
qhandle_t modelIcon;
- animation_t animations[MAX_TOTALANIMATIONS];
+ animation_t animations[MAX_PLAYER_TOTALANIMATIONS];
sfxHandle_t sounds[MAX_CUSTOM_SOUNDS];
} clientInfo_t;
@@ -1292,6 +1293,12 @@ void CG_PrecacheClientInfo( int clientNum );
sfxHandle_t CG_CustomSound( int clientNum, const char *soundName );
//
+// cg_buildable.c
+//
+void CG_Buildable( centity_t *cent );
+void CG_InitBuildables( );
+
+//
// cg_predict.c
//
void CG_BuildSolidList( void );