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authorMichael Levin <risujin@fastmail.fm>2009-10-03 11:21:01 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:14:54 +0000
commitce4dfd02633cfb1fa82b603f3d7af1a89a0fcb97 (patch)
tree103e783cd11e6bbdb0a77b9b6d7532b9f5820362 /src/cgame/cg_local.h
parent8a36ffb80b9ee398a6b21f6e1f937f2527ae9cce (diff)
* Started updating infopanes with Badger, need to do more
* Fixed a bug where regular Basilisk would not heal faster by a booster sometimes (found thanks to new GUI indicator!) * Un-reverted Lucifer Cannon sound heard by others, with Norf's blessing * Added a Help menu listing mod changes and other stuff (ESC -> Help), edit ui/help.txt * Human HUD item list will now wrap around so that it never hides items, also made it a little wider GUI cross changes: * Human GUI health cross glows when medkit is active * Alien GUI health cross glows when on creep * Double, triple healing rates show as multiple crosses
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index b47f7cc9..71e4a14c 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1125,6 +1125,7 @@ typedef struct
float painBlendValue;
float painBlendTarget;
+ float healBlendValue;
int lastHealth;
int lastPredictedCommand;