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authorRoman Tetelman <kevlarman@gmail.com>2009-10-03 12:02:11 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:37 +0000
commitdc94850a57da6e2eba3d0dfcb57265c883438d92 (patch)
tree624bb0db80abc1517d01b0da09b07ab128552c53 /src/cgame/cg_local.h
parent49068a11006c30cb814104f2a9c5ea5629fc8487 (diff)
* crosshairs now use the center of the rectangle defined by the hud for their position, instead of cg_crosshairX/cg_crosshairY
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 72a61fc2..6301919f 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1444,8 +1444,6 @@ extern vmCvar_t cg_drawSnapshot;
extern vmCvar_t cg_drawChargeBar;
extern vmCvar_t cg_drawCrosshair;
extern vmCvar_t cg_drawCrosshairNames;
-extern vmCvar_t cg_crosshairX;
-extern vmCvar_t cg_crosshairY;
extern vmCvar_t cg_crosshairSize;
extern vmCvar_t cg_draw2D;
extern vmCvar_t cg_drawStatus;