diff options
author | Ben Millwood <thebenmachine@gmail.com> | 2009-10-03 11:59:37 +0000 |
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committer | Tim Angus <tim@ngus.net> | 2013-01-03 00:15:34 +0000 |
commit | e28bdd7b296c0028aaa63ee1feb027c2f0ebde51 (patch) | |
tree | b1878ac3dac5a78f2f366e88e35f2ee385d7ca86 /src/cgame/cg_local.h | |
parent | bae28b3f786d6806287e71479e2ebf185eac36b8 (diff) |
* Crosshairs dim when targeting teammates
* Fix indentation in crosshairs.shader
* remove some hopefully redundant cursordraw stuff
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r-- | src/cgame/cg_local.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 97606f10..9e1e9e7b 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1030,7 +1030,8 @@ typedef struct // kill timers for carnage reward int lastKillTime; - // crosshair client ID + // targeted entity + int crosshairBuildable; int crosshairClientNum; int crosshairClientTime; |