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authorBen Millwood <thebenmachine@gmail.com>2009-10-03 11:59:37 +0000
committerTim Angus <tim@ngus.net>2013-01-03 00:15:34 +0000
commite28bdd7b296c0028aaa63ee1feb027c2f0ebde51 (patch)
treeb1878ac3dac5a78f2f366e88e35f2ee385d7ca86 /src/cgame/cg_local.h
parentbae28b3f786d6806287e71479e2ebf185eac36b8 (diff)
* Crosshairs dim when targeting teammates
* Fix indentation in crosshairs.shader * remove some hopefully redundant cursordraw stuff
Diffstat (limited to 'src/cgame/cg_local.h')
-rw-r--r--src/cgame/cg_local.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 97606f10..9e1e9e7b 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1030,7 +1030,8 @@ typedef struct
// kill timers for carnage reward
int lastKillTime;
- // crosshair client ID
+ // targeted entity
+ int crosshairBuildable;
int crosshairClientNum;
int crosshairClientTime;